Traveller-digest    Thursday, September 9 1999    Volume 1999 : Number 1076



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: SEC: UNCLASSIFIED: RE Dustbin
Re: Roger Sanger?
Re: meaning of GT (was "Cannons other than...)
Re: Traveller-digest V1999 #1068
Re: Roger Sanger?
Re: Roger Sanger?
Re: UpPorts (was AKUS MOBY Update (was Ship Damage...Oh my!))
Re: Roger Sanger?
Re: meaning of GT
Re: Vacuum tube computers
Re: Vacuum tube computers
Re: Traveller-digest V1999 #1068 
Re: Vacuum tube computers 
Re: Acceptable Battle Losses
Re: Merc Equipment/Recruitment
Re: The Big Button
Re: The Big Button
Re: Acceptable Battle Losses
News in the Late 3i
Need some help to track obscure stuff
Re: Photographing starship miniatures
Re: Standards of Beauty

----------------------------------------------------------------------

Date: Wed, 08 Sep 1999 21:40:14 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: SEC: UNCLASSIFIED: RE Dustbin

"Hughes, Michael" wrote:
<<snip>>
> 
>                 What about you lads/lasses out thar? Anyone in a game
> someone that everyone loved save you (who had decidedly opposite feelings).
> What did you do, what did you do? I lied, said I had a workshop that clashed
> with the gaming night and went my merry way.

The only time I tried Rifts involved just such a conflict.  All of us
generated our characters without reference to each others' characters. 
Well, my character was the odd man out:  everyone but me was pretty
amoral.  I felt as if I was Luke Skywalker, with Han, Chewbacca, and
Leia all saying, "C'mon, Luke!  Let's try this Dark Side stuff!  It'll
be _fun_!"

I walked during the first session, after explaining that I couldn't stay
in character and play in this kind of game.  Luckily, my fellow gamers
had played other games with me, and respected my decision.

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Wed, 8 Sep 1999 21:50:09 -0500
From: "Thomas Vickers" <redroach@flex.net>
Subject: Re: Roger Sanger?

2300 Fandom reviles him? Tisk, Tisk.
Perhaps we would dip his tender parts in boiling oil, but revile is much to
harsh a word.
Us 2300 fans are a civilized lot, we only wish to bash each other harshly.
Why pick on poor Sanger, when we can trash each other on our mailing lists?
Please treat us kindly

Tv  ;)
- ----------------------------------------------------------------------------
- ------------
"The dumber you seem to be, the more surprised they'll be when you kill
them."

------------------------------

Date: Wed, 8 Sep 1999 23:05:12 -0400
From: "Chris Seamans" <semo@pil.net>
Subject: Re: meaning of GT (was "Cannons other than...)

- -----Original Message-----
From: SD Mooney <dom@cybergoths.u-net.com>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Wednesday, September 08, 1999 3:20 PM
Subject: Re: meaning of GT (was "Cannons other than...)


>>If Traveller had a fanbase the size of GURPS or AD&D, I'm sure there'd be
>>rules lawyers among us. Just IMHO... ;)
>
>Don't we call them gear-heads? <g,d,r>
>
>Hang on, that covers me too. Ooops. Nah! Let's not call them gearheads...


Actually, I was thinking about this discussion in the shower before I headed
off to class, and now many, many hours later I can get back to it (after my
classes were done, I indulged myself with a trip to see "Run, Lola, Run!"
which I enjoyed immensely, see it!).

We Travellers don't have rules lawyers, but we do have an archetype that can
rival them: background lawyers. I remember when I first got on and mentioned
that I use the concept of artificial intelligence in my Traveller campaigns
I received responses from the polite, but condescending (Everyone knows that
the introduction of artificial intelligence will create a society where
humans are nothing more than slaves to machines, scoff scoff scoff) to the
downright hostile (one angry email I got told me colorfully that I wasn't
playing Traveller).

I'm not trying to tear open old wounds again. Although we're lacking rules
lawyers, we do have our own version. I mean no offense to anyone in
particular here, as the list seems to have quieted down a bit in the years
since I've started.

------------------------------

Date: Wed, 08 Sep 1999 20:25:34 -0700
From: --M <mitch@sirius.com>
Subject: Re: Traveller-digest V1999 #1068

    I have a copy of "IISS Ships Files" from games workshop. There is a picture
on page 8 that is used to illustrate standard ships details, you know bulk
heads iris valves, hatches etc. The ship in the diagram is not in the book. I
have never seen it, have any of you?

- --M

------------------------------

Date: Thu, 9 Sep 1999 15:27:07 +1200
From: rboleyn@paradise.net.nz
Subject: Re: Roger Sanger?

On 8 Sep 99, at 21:50, Thomas Vickers wrote:

> 2300 Fandom reviles him? Tisk, Tisk.
> Perhaps we would dip his tender parts in boiling oil, but revile is much to
> harsh a word.
> Us 2300 fans are a civilized lot, we only wish to bash each other harshly.
> Why pick on poor Sanger, when we can trash each other on our mailing lists?
> Please treat us kindly

What did he do to 2300AD? I though that it was owned by Tantalus. 
THings have obviously happened since I dropped off the 2300 list.
 

- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Wed, 8 Sep 1999 22:26:05 -0500
From: "Thomas Vickers" <redroach@flex.net>
Subject: Re: Roger Sanger?

Okay Dave,
You owe me a keyboard too ;)
Talk about a great way to get over a nasty encounter with your exwife, come
home and read Mr. Golden's  messages.

Dave, where do you hail from?

TV
- ----------------------------------------------------------------------------
- ------------
"The dumber you seem to be, the more surprised they'll be when you kill
them."
- -----Original Message-----
From: David J. Golden <goldendj@pcisys.net>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Wednesday, September 08, 1999 5:12 PM
Subject: Re: Roger Sanger?


>At 05:57 PM 9/8/99 -0400, you wrote:
>>into a copyright micturition competition over it), doing
>
> What, now he's bought the copyright to p****ing too?!? And I bet
>he'll sit on that too, the dirty rotten scoundrel. I don't know how
>long I can hold it ...
>-- ------------------------------------------------------------ --
>   Dave Golden                  http://www.pcisys.net/~goldendj
>
>   Rome did not create a great empire by having meetings, they
>   did it by killing all those who opposed them.
>
>

------------------------------

Date: Wed, 08 Sep 99 22:29:25 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: UpPorts (was AKUS MOBY Update (was Ship Damage...Oh my!))

On 09/08/99 at 09:45 PM,  "Keven R. Pittsinger" <jamstar@accesstoledo.com> said:


>OTOT, things have been kinda screwed up for me here lately.  Damned
>back's been acting up a LOT lately.  I can spend only maybe 10
>minutes at a time every couple hours at the computer before I almost
>pass out from the pain.  This is *not good*.

I'm sorry to hear that. So far I haven't had anything run me off the computer, can't run..can't take the long walks I use to..., can't make a fist to punch the wall, and I can't see worth a darn, but bashing around the computer I can still do.

Good luck with your back!

Eris

- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Wed, 8 Sep 1999 22:30:41 -0500
From: "Thomas Vickers" <redroach@flex.net>
Subject: Re: Roger Sanger?

There are 2300 AD articles from various DGP magazines that he apparently
owns copyright to, which means we can't post them.

Thats the short nice version :)

TV

Plus there are two good sets of deckplans we can't post.
- ----------------------------------------------------------------------------
- ------------
"The dumber you seem to be, the more surprised they'll be when you kill
them."
- -----Original Message-----
From: rboleyn@paradise.net.nz <rboleyn@paradise.net.nz>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Wednesday, September 08, 1999 10:16 PM
Subject: Re: Roger Sanger?


On 8 Sep 99, at 21:50, Thomas Vickers wrote:

> 2300 Fandom reviles him? Tisk, Tisk.
> Perhaps we would dip his tender parts in boiling oil, but revile is much
to
> harsh a word.
> Us 2300 fans are a civilized lot, we only wish to bash each other harshly.
> Why pick on poor Sanger, when we can trash each other on our mailing
lists?
> Please treat us kindly

What did he do to 2300AD? I though that it was owned by Tantalus.
THings have obviously happened since I dropped off the 2300 list.


- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Thu, 9 Sep 1999 13:41:10 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: meaning of GT

Dear Folks -

David P. Summers wrote:
>[Note, I most certainly don't consider D&D to be a generic system]

You haven't seen my "Traveller as AD&D" variant, have you? ;-)
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Thu, 9 Sep 1999 13:49:39 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: Vacuum tube computers

Dear Folks -

Terry said:
>As I recall in Smith's stories 'computers' were math wizzes who calculated
>orbital and astrogation vectors in their heads in real time to allow the
>pilots to fly their spacecraft. Electronic brains need not apply.

...and it was only until "Masters of the Vortex" that a computer became
fast enough to work out the correct weight and trajectory of a bomb to shut
down a vortex. Otherwise:
     - your name had to be Thorndyke  ;-)  OR
     - you needed to be the "Vortex Blaster" guy; OR
     - you needed to be a Second-Stage Lensman (of the fully-integrated
mind type)
otherwise your mind simply didn't work fast enough.

Maybe Frank H modelled the Dune Mentats on this idea?

P.S. I've heard Eris' idea before, and it's not a bad variant. Screws Virus
up, of course. ;-)
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Thu, 09 Sep 1999 03:52:16 GMT
From: j_pete@bellsouth.net (Pete)
Subject: Re: Vacuum tube computers

On Tue, 7 Sep 1999 03:51:07 PST, shadow@krypton.rain.com (Leonard
Erickson) wrote:

>
>Ever use an *electric* calculator? (not electronic!) I have. My Big
>Brother was an accountant, and when his office got rid of the old ones
>to replace them with the first generation of desktop electronic
>calculators (late 60s/early 70s) he got one of the old electrics cheap.
>

My first job in the USAF was flightline maintenance on the AN/ASG-15
Defensive Fire Control Sytem on B-52Gs. It used analog ballistic
computers that weighed 60-80 pounds each. Sometimes the mechanical
relays would get stuck. One of me most common ways of unsticking them
was to kick the front of the box several times... HARD! I wish that
worked on exchange servers. 8-) 


================================================================================
- - Pete                                                      j_pete@bellsouth.net

"Women and cats will do as they please, and men and dogs should relax and get 
 used to the idea."                  - Robert A. Heinlein

Pete 0609 D258A85-3 S kk- hi++ as+ va++ dr++ so zh- vi+ da++ A833

- -----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s:+: a- C+++ UH++$ P-- L+ E-- W++ N++ o-- K- w++++(---)$
!O M-- V- PS-- PE++ Y+ PGP t+ 5++ X+ R+ tv+ b+++ DI++ D++
G e+ h--- r+++ y+++
- ------END GEEK CODE BLOCK------

NOG #74   Nova 700

------------------------------

Date: Thu, 09 Sep 1999 00:01:50 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Traveller-digest V1999 #1068 

>     I have a copy of "IISS Ships Files" from games workshop. There is a
> picture on page 8 that is used to illustrate standard ships details, you
> know bulk heads iris valves, hatches etc. The ship in the diagram is not in
> the book. I have never seen it, have any of you?
> 

According to the book, it's just an example plan.  Just something they put 
together real quick to show you what everything else in the book means.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Thu, 09 Sep 1999 00:06:50 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Vacuum tube computers 

> My first job in the USAF was flightline maintenance on the AN/ASG-15
> Defensive Fire Control Sytem on B-52Gs. It used analog ballistic
> computers that weighed 60-80 pounds each. Sometimes the mechanical
> relays would get stuck. One of me most common ways of unsticking them
> was to kick the front of the box several times... HARD! I wish that
> worked on exchange servers. 8-) 

How long ago was this?

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Wed, 08 Sep 1999 21:22:39 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Acceptable Battle Losses

>From: SD Mooney <dom@cybergoths.u-net.com>
>Subject: Re: Acceptable Battle Losses (was: Re: Safety of low berths)
...
>I've a problem with the Rim War - the Imperium is bigger, but has an
>average TL lower than the Solomani (unless someone has crunched the
>information down and proved otherwise). The Confederation is pretty uniform
>in TL and has a lot of TL14 worlds. Although smaller, surely this gives
>them an advantage longer term?

  Komrade Mooney! We here at the Historic TML Flamewar Re-Enactment Society
(Summer `97 RoM TL division) appreciate your rabble-rousing! AFAIK, however,
the I:E counter mix depicts Terran/Solomani TL inferiority (or near-parity - 
take your pick). Imperial TL E units*, while rare, were superior to pretty
much anything the Solomani deployed.            *e.g., AHL's

  And for old times sake:
">I am not contending that TL15+ was the average TL of RoM, just the maximum,"

------------------------------

Date: Wed, 8 Sep 1999 21:28:22 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: Merc Equipment/Recruitment

From: Tom <tbergman@brawleyonline.com>
Subject: Re: Merc Equipment/Recruitment



>ObTrav:  Would the officer's and crews of Patrol Cruisers and SDB's get
>"prize money" for captured pirate vessels?


    IMTU, yes.

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

Rome did not create a great empire by having meetings, they did it by
killing all those who opposed them.

------------------------------

Date: Wed, 8 Sep 1999 21:18:39 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: The Big Button

In mail you write:

>>So, how about we modify Virus just slightly and say it can't produce
>>these eggs in anything that it can't actually "live" in?
>
>
> Modify all you want. You operate the same rules I do - GM is the boss in his
> own universe.
>
> (But if it can live in a system, then why would it be in egg form in the
> first place?)

Because it knows the power is about to be cut?

I'd say that an "egg" can't be smaller than (say) 1/10th the size of
the minimum size required for Virus to *run*. 1/100th if you feel
nasty. 

That leaves out "pocket calculators". But higher TL pocket computers
can be a danger. So can lots and lots of data storage devices. 

And allow virus to create smaller versions, but at the cost of being
dumber and less powerful. This allows for relatively "dumb" devices
(like envoronmental contrllers) to be infected with a "mini-virus" that
can attack players. But it won't be able to jump to other types of cpu.
Nor will it "outsmart" players who get crafty enough. 

In short, the "mini-virus" acts as a sort of "dedicated sup-processor"
for the real virus. And many (most!) people won't distinguish between
them, because either can kill you. But in actuality, the "mini-virus"
isn't all that dangerous. It doesn't spread well, and isn't any more
malicious than your typical law level 0 "anti-hujack" or "security"
program. 

This would make the situation a lot more believable for many of us. Yet
it won't look that different to players unless they really pay
attention. 

It reduces smaller electronic items to "programmable booby traps". Yet
*paranoia* will ensure that it'll be a long time before this is
realized. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Wed, 8 Sep 1999 21:30:27 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: The Big Button

In mail you write:

>>Michel, it's the "eggs" that are the big problem with re-infection,
>>right?  The actual Virus infected devices are more obvious and
>>*every* will be careful with them.  It's the eggs left in all the
>>devices with too little processing power that cause a lot of the
>>continuing trouble.
>
>         Yes, I know, sorry if I was not clear in my example above.  That was
> also my reference to a hand calculator/ Palmtop unit potentially being the
> Agent of Doom...  Virus can't run on it, but it is networkable and can hold
> the eggs to allow it to reinfect something else.  Like the  "Ethically
> Challenged Merchant"'s starship...
>
>>So, how about we modify Virus just slightly and say it can't produce
>>these eggs in anything that it can't actually "live" in?  
>
>         That makes perfect sense to me as a limitation.  Otherwise, how did
> the "eggs" get there?

Downloaded via the network. With a really *tiny* code stub (probably
several of them) buried someplace harmless. The Stub will do a "load
and execute" on the "egg", but unless carefully examined, it'll just
look like the system loading a code module in response to some need
("What's that?" "Nothing, it just needed to load a different protocol
to talk to the framistat." )

>>Bigger
>>computerized devices will have to be carefully handled, and if small
>>devices are networked to a Virus infected device it can still
>>control them.  However, non-networked small devices wouldn't
>>continue to be dangerous and neither would networked ones that are
>>disconnected from their controller. 
>
>         That is far more reasonable.

Actually, as I point out in my other post, there's no reason the virus
wouldn't have even fairly *stupid* devices loaded with software that
could prove decidedly hostile to intruders. If they don't get their
"Everything's ok" packet from the Virus every so often, they quit
operating normally and start misbehaving. Things like environmental
controllers dumping the air from sections of a ship. 

So even low class gear could be dangerous, but if you took precautions,
you can easily deactivate it, simply because it's not *bright* even to
do more than a few fixed "sabotage" or "anti-personnel" functions. 

To simulate this properly, the GM should consider what sort of
equipment might contain a computer that *controls* something. And what
sort of "sensors" (if any) it may have. 

The sensors determine what sort of "inputs" it will have available as
"triggers" for behavior. What it controls determines what sort of
"attack" it can commit. 

So, for example a *really* dumb unit (say the equivalent of a room
thermostat) would have a temp sensor, and maybe a clock. On shipboard,
it might also have pressure and humidity inputs. And maybe an input
from the drive or a sensor to let it know whay sort of acceleration the
ship is undergoing. 

For controls, it controls temp, pressure, humidity, and possibly
gravity. 

So, given these, you draw up a set of "if you are in attack mode do
*this* if *that* occurs" where "that" is a sensor input or inputs, and
"this" is doing something with the controlled items. 

For example:

1. if accel > 3g set room gravity to max *inline* with accel (ie add
   the room field and the accel)
2. if time=0400 lower oxygen content to zero until 0500

Thus, the room will be normal and safe, *unless* the ship goes above
3g, or someone spends the night in the room. Wonder how long it'll take
them to find this "mini-virus". And if they'll find it before it kills?

A more advanced unit of the same type might contain sensors that will
let it determine if there are people in the room and how many (to
adjust lights and heat). So it can get even nastier. 

Anyway, draw up a bunch of these "programs", possibily by drawing slips
of paper with possible attacks and possible "triggers" from a hat. 

With a little effort you can turn a ship, apartment, or installation
into a maze of seemingly intelligent booby traps, all of which operate
without any attention by Virus. 

Just picture the hazards in a mess hall kitchen, or a repair workshop!
And using an "autochef" is playing Russian roulette. :-)

The final "nasty" is that this may well make the players think that
they failed to kill the Virus. They may not realize that they are
dealing with a bunch of boobytraps that it left behind. 

"I tell you there's *no* unaccounted for network traffic!"
"But the Virus *has* to be controlling all this somehow!"

<eg>

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 9 Sep 1999 17:08:39 +1200
From: rboleyn@paradise.net.nz
Subject: Re: Acceptable Battle Losses

On 8 Sep 99, at 21:22, Steven Hudson wrote:

> >From: SD Mooney <dom@cybergoths.u-net.com>
> >Subject: Re: Acceptable Battle Losses (was: Re: Safety of low berths)
> ...
> >I've a problem with the Rim War - the Imperium is bigger, but has an
> >average TL lower than the Solomani (unless someone has crunched the
> >information down and proved otherwise). The Confederation is pretty uniform
> >in TL and has a lot of TL14 worlds. Although smaller, surely this gives
> >them an advantage longer term?
> 
>   Komrade Mooney! We here at the Historic TML Flamewar Re-Enactment Society
> (Summer `97 RoM TL division) appreciate your rabble-rousing! AFAIK, however,
> the I:E counter mix depicts Terran/Solomani TL inferiority (or near-parity - 
> take your pick). Imperial TL E units*, while rare, were superior to pretty
> much anything the Solomani deployed.            *e.g., AHL's

While the average TL of the Solomani may have been higher than 
that of the 3I, the 3I had enough TL14 units (due to its great size) 
that this didn't matter for long enough to defeat the Solomani and 
push them back past Terra. This is why the 3I stopped there - they 
lacked the high tech reserves to keep moving forward. All IMO, and 
IMTU, of course.

- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Thu, 9 Sep 1999 01:14:01 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: News in the Late 3i

>        One of my favorite Book-2 "gimmes" for starship revenue was the
>ubiqutous "5 tons allocated to mail".  All you needed was a cannon and a
>gunner and it was KCr25 per trip.  You can cram a lot of DAT cartridges and
>envelopes into ~67m^3....
>        I don't see the 3i being able to choke news.  There are too many
>Free Traders and Sub Merchants trucking around...
>
>        --Michel
The point is not to "choke" the news, but to slow the news. Since canon
has j6 naval couriers [Suplement 9] and alternate J6 news and shipping
[TTA], the X-Boat system runs about J3.5 (Mostly J3, with significant j4
legs) [Maps, Sups 3,7,10,11, TTA, Bk 6], and most merchants are J2 [Ibid],
the trick is that full info is slowed. The Navy and Nobles (and MegaCorps)
get info (as much as is available) as soon as possible, via J6. The
official releases go out about J3-4, via the XBoat net, and J2 off the
routes via merchants. Plus, civilian and rumor data spreads primarily with
the J1-2 merchants.... So the Nobles get time to "make policy" before the
commoners get anything other than the "Official Statements" (and sometimes
before those, too), and then the third party bits, at best go with the
official statements, and fringe materials spread by rumor, often at J1-2.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Thu, 09 Sep 1999 15:22:17 EST
From: "Craig Brain" <cjbrain@hotmail.com>
Subject: Need some help to track obscure stuff

I'm having trouble finding some stuff on the net and I figured that the 
people on this list may be able to help, I'm after the following in .wav and 
MP3 formats:

The Benny Hill Chase music;
Any background music from the Goodies and
The Twilight Zone of Tales From the Darkside music.

I need these for an Intel briefing that I have to give some folks.

Thanks.

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

------------------------------

Date: Wed, 08 Sep 1999 22:49:16 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Photographing starship miniatures

>Subject: Photographing starship miniatures
...
>Well, the painting bug bit me recently and I recently completed painting
>4 TNE starship miniatures. They include 2 patrol cruisers (painted in US
>state trooper type colors) and 2 far traders (one painted in homage to
>Jesse DeGraff's Marava and they other painted like a Keith covor for the
>MT Journal #4.)

FWIW, the following is a great site for spaceship mini's, including photos:
http://www2.crosswinds.net/~granvold/index.html

And while largely Star Wars 25mm's, this one has great photography and most
of Grenadiers "Adventurers" set for Traveller:
http://www.pacificcoast.net/~woodland/miniaturesbattles/figuregallery.htm

------------------------------

Date: Wed, 8 Sep 1999 22:01:30 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Standards of Beauty

In mail you write:

>         While Vargar may be more smell oriented than humans, they still have
> their visual requirements of beauty, like humans. I would think that the
> Vargar beauty standards would always be most healthy, thick fur, bright
> eyes, good teeth, etc. 

Question: Do Vargyr females have hypertrophied breasts like Human
          females? If so, then Vargyr males are going to expect 6 (or
          is it 8 on dogs?)

Or did Grandfather reduce the tendency to litters? If so, the number of
mammaries can be reduced. 

This sort of thing will have a *major* effect on Vargr sexuality and
"turn-ons". 

>         Another odd though. Because of the presence of odd alien proteins and
> differing concentrations of minerals or metals, there would be worlds
> where you would get some odd combinations like orange skin or green hair
> or yellow eyes. And given the nobility's quest for the new standard of
> beauty, wouldn't this introduce some strange dietary habits. Not that
> aren't such strange diets already.

These aren't terribly likely. *Very* few animals on earth have
collorations derived from what they eat. Pink Flamingoes are the only
example I can think of. That's due to a pink compound in the shrimp
they eat in the wild. 

It *is* known that with sufficiently high dosages of carotene a human
can become *quite* orange, with few or no ill effects. But this
required really *dedicated* munching on carrots :-)


- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

End of Traveller-digest V1999 #1076
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